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Rob
Shepherd
Resume
and Career Goals - Last Updated 01.12.07
Bio:
To obtain a Project Management or Producer
position at an innovative company with a supportive
and challenging environment. Salary is negotiable
for the right opportunity.
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Qualifications:
- Proven
ability to develop award-winning products in the consumer
CD-ROM and web markets.
- Strong
team management and leadership skills with large creative
and technical teams. Excellent ability to balance
personnel and company needs while maintaining strong
leadership.
- Strong
scoping and budgeting skills.
- Excellent
ability to develop custom systems to organize and
streamline processes.
- Experience
managing overseas art house teams and large internal
art and music teams.
- Detailed
experience with small business operations including
budgeting/cash flow, client relations, and personnel
management.
- Adept
at working within a team environment while providing
appropriate leadership.
- Excellent
organization and writing skills, including detailed
design and functional specifications.
Education:
1994 - 1997, Bachelor of Arts, Sound Recording Technology.
South West Texas State University, San Marcos, Texas.
Emphasis in Digital Multimedia. http://www.swt.edu/
Software Experience:
- Graphics:
Photoshop, Flash, Fireworks, Strata Studio Pro 2.x,
After Effects, Premier, GIMP
- Audio:
Digital Performer 2.x, Studio Vision, Pro Tools, Sound
Forge, Finale, Deck
- Web:
Net Objects Fusion, DreamWeaver, Home Page, MS Front
Page, HTML 4.0
- Administrative
Tools:
MS Word, MS Excel, MS Access, MS Outlook, MS Project,
MS Visual Source Safe, FileMaker Pro, Star Office,
Visio
- Operating
Systems: MS Win 3.1, 95, 98, XP, NT, 2000, Mac
OS 7.x, 8.x, OSX, Red Hat Linux 6.x, SUSE Linux 6.0
Employement History:
August
2005 - Present
- Associate Project Manager, THQ, Inc. Project
Manager/Publishing Producer responsible for a range
of licensed and original IP console products in the
children's and hardcore gaming spaces. http://www.thq.com
April
2004 -August 2005 - Producer/Game Designer,
Legacy Interactive. Producer responsible for development
and publishing of various PC, Downloadable and Console
game products based on a top TV brands. http://www.legacyinteractive.com
November
2000 - July 2003 -
Project Manager - Executive Producer, Gorilla
Systems Corporation. Executive Producer and Manager
heading the Children's Entertainment division. (9 published
products in 2002.) Developed marketing strategy for
marketing new products. Managed all products from concept
to completion. Standardized documentation and tracking
systems for the company. Responsible for day-to-day
operations of the Florida studio; including cash flow,
sales, administration and operations. http://www.gorilla.com/
July
2000 - November 2000 - Project Manager, Mediatruck,
Inc. Fulltime position managing website development.
Responsibilities include day to day management of 3
or more projects and internal development of other project
manager positions. Developed the following Web Sites:
AustinBUZZ.com, Trinity Trucking Website, Trinity LPG
Website. http://www.mediatruck.com
January
1999-present - Owner and Project Manager,
Orchid Productions Studios. Personal company formed
to facilitate freelance contracts with small companies
needing web design and development services. http://www.orchidproductions.com
June
1997-June 2000 - Producer, Human Code, Inc.
Consumer Entertainment division. Fulltime Position,.
Responsibilities included software and game production,
audio production, office management, and various office
support functions. Worked on the following retail products:
Mattel's Barbie Pet Rescue CD-ROM, Disney's Dinosaur
Activity Center, Trivial Pursuit, Millennium edition,
Trivial Pursuit Windows CE edition, Jump Start 6th Grade
Adventures, Jump Start 2nd Grade Math. http://www.humancode.com
Related Production Experience:
Project
Manager: TBA; PS3, production management, publishing
at THQ. August 2006 - present.
Project
Manager: TBA; PS3, production management, publishing
at THQ. July 2006 - present.
Project
Manager: TBA; Xbox 360, production management,
publishing at THQ. September 2006 - present
Project
Manager: Scooby-Doo! Who's Watching Who?; PSP/NDS,
production management, original story concept creation,
publishing at THQ. September 2005 - October 2006.
Associate
Project Manager: Monster House; PS2/GC/NDS/GBA,
production management, publishing at THQ. August 2005
- June 2006.
Producer/Executive
Producer: Fairly OddParents, Breaking Da Rules PC,
C++ game developed for THQ/Nickelodian. Designed to
run on Win 98, ME, XP, and up. November 2002 - July
2003 (Design phase to Beta)
Producer/Executive
Producer: IPAL Interactive Toys, Produced IPAL
Driving Book series of products, guided creation of
new IPAL branding and all other 2002 IPAL products.
March 2002 - November 2002 (Design phase to Gold)
Producer:
Spy Kids Mega Mission Zone CD-ROM, C++ game developed
for Disney Interactive/Miramax Films. Designed to run
on Win 98, ME, XP, and up Mac OS 8,9 X. January 2002
- August 2002 (Design phase to Gold)
Producer:
Monsters, Inc. Scream Team Training CD-ROM, C++
game developed for Disney Interactive/Pixar. Designed
to run on Win 98, ME, XP, and up Mac OS 8,9 X. January
2001 - September 2001 (Design phase to Gold)
Project
Manager: AustinBUZZ.com, developed parts of the
business model and managed the design, production and
copy for the company's first web site, a JAVA based
web application. http://www.austinbuzz.com July 2000
to November 2000. (Design phase to Launch)
Project
Manager: Trinity Trucking Website, managed the
design, production and copy for the company's first
site: http://www.trinitytrucking.com/ July 2000 to November
2000
Project
Manager: Trinity LPG Website, managed the design,
production and copy for the company's first site: http://www.trinitylpg.com/
July 2000 to November 2000. (Design phase to Launch)
Producer:
Barbie Pet Rescue CD-ROM, C++ title developed
for Mattel Interactive. Designed to run on Win 95, 98,
2000 and up. June 1999 - June 2000 (Design phase to
Gold)
Co-Producer:
Design Phase, Disney Dinosaur Activity Center,
C++ title developed for Disney Interactive. Designed
to run on Win 95, 98, Mac OS8 and up. September 1999
-October 1999 (Design Phase)
Associate
Producer: Trivial Pursuit, Millennium edition,
C++ title developed for Hasbro Interactive. Designed
to run on Win 95 and Win 98. January 1999 - June 1999
(Alpha2 to Gold and early localization)
Producer:
Trivial Pursuit, Windows CE edition, C++ title
developed for Hasbro Interactive. Designed to run on
Palm and Handheld Win CE 2.0 devices. October 1998 -
March 1999 (Design phase to Gold)
Associate
Producer: Jump Start 6th Grade Adventures, C++
title developed for Knowledge Adventure. Designed to
run on Win 95, Win 98, and Mac OS 7.x. November 1997
- September 1998 (Design phase to Gold)
Video
Asset Production: Worth's' "PLUS" Marketing
Demo, Sales tool developed for Worth Publishing
marketing staff used to sell for secondary education.
December 1997 - January 1998
Associate
Producer/HTML Production trainer: Dell Workstation
Intranet, HTML and Perl intranet site for Dell's
internal workstation sales team. September 1997 - November
1997 (Production Phase)
Asset
Manager/Assistant Produce/Audio production: Jump
Start 2nd Grade Math, C++ title developed for Knowledge
Adventure. Designed to run on Win 3.1, Win 95, and Mac
OS 7.x. July 1997 - September 1997 (Alpha to Gold)
Product
Recognition (awards)
Communication
Arts - Barbie Pet Rescue, 2001 Interactive Design
Annual 7
EMMA
Gold, Entertainment/Family - Trivial Pursuit Millennium
Edition, 1999 International EMMA awards
Gold
Cindy, Consumer Games - Trivial Pursuit Millennium
Edition, 1999 41st annual Cindy Competition
Nominee
Educational Title (9-12) of the Year 2nd annual Interactive
Achievement Awards - Jumpstart 6th Grade Adventures,
May 13, 1999 Academy of Interactive Arts and Sciences
Nominee
Educational Title (0-8) of the Year 1st annual Interactive
Achievement Awards - Jumpstart 2nd Grade Math,
1998 Academy of Interactive Arts and Sciences
Silver
Apple Award - National Geographic Geobee Challenge,
May 1998 National Education Media Network.
EMMA,
Education and Learning up to 11 years - Jumpstart
2nd Grade Math, 1998 International EMMA awards
Gold
Cindy, K-12 - National Geographic Geobee Challenge,
Spring 1998 40th annual Cindy Competition
Gold
Cindy, Early Childhood Education - Jumpstart 2nd
Grade Math, Spring 1998 40th annual Cindy Competition
Trade
Association Memberships:
Academy
of Interactive Arts and Sciences, active creative/ technical
member since April 2001. http://www.interactive.org
HTML
Writers Guild, member since October 1999. http://www.hwg.org
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