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Rob Shepherd
Resume and Career Goals - Last Updated 01.12.07

Bio:
To obtain a Project Management or Producer position at an innovative company with a supportive and challenging environment. Salary is negotiable for the right opportunity.

 


Qualifications:

  • Proven ability to develop award-winning products in the consumer CD-ROM and web markets.
  • Strong team management and leadership skills with large creative and technical teams. Excellent ability to balance personnel and company needs while maintaining strong leadership.
  • Strong scoping and budgeting skills.
  • Excellent ability to develop custom systems to organize and streamline processes.
  • Experience managing overseas art house teams and large internal art and music teams.
  • Detailed experience with small business operations including budgeting/cash flow, client relations, and personnel management.
  • Adept at working within a team environment while providing appropriate leadership.
  • Excellent organization and writing skills, including detailed design and functional specifications.


Education:

1994 - 1997, Bachelor of Arts, Sound Recording Technology. South West Texas State University, San Marcos, Texas. Emphasis in Digital Multimedia. http://www.swt.edu/


Software Experience:

  • Graphics: Photoshop, Flash, Fireworks, Strata Studio Pro 2.x, After Effects, Premier, GIMP
  • Audio: Digital Performer 2.x, Studio Vision, Pro Tools, Sound Forge, Finale, Deck
  • Web: Net Objects Fusion, DreamWeaver, Home Page, MS Front Page, HTML 4.0
  • Administrative Tools: MS Word, MS Excel, MS Access, MS Outlook, MS Project, MS Visual Source Safe, FileMaker Pro, Star Office, Visio
  • Operating Systems: MS Win 3.1, 95, 98, XP, NT, 2000, Mac OS 7.x, 8.x, OSX, Red Hat Linux 6.x, SUSE Linux 6.0


Employement History:

August 2005 - Present - Associate Project Manager, THQ, Inc. Project Manager/Publishing Producer responsible for a range of licensed and original IP console products in the children's and hardcore gaming spaces. http://www.thq.com

April 2004 -August 2005 - Producer/Game Designer, Legacy Interactive. Producer responsible for development and publishing of various PC, Downloadable and Console game products based on a top TV brands. http://www.legacyinteractive.com

November 2000 - July 2003 - Project Manager - Executive Producer, Gorilla Systems Corporation. Executive Producer and Manager heading the Children's Entertainment division. (9 published products in 2002.) Developed marketing strategy for marketing new products. Managed all products from concept to completion. Standardized documentation and tracking systems for the company. Responsible for day-to-day operations of the Florida studio; including cash flow, sales, administration and operations. http://www.gorilla.com/

July 2000 - November 2000 - Project Manager, Mediatruck, Inc. Fulltime position managing website development. Responsibilities include day to day management of 3 or more projects and internal development of other project manager positions. Developed the following Web Sites: AustinBUZZ.com, Trinity Trucking Website, Trinity LPG Website. http://www.mediatruck.com

January 1999-present - Owner and Project Manager, Orchid Productions Studios. Personal company formed to facilitate freelance contracts with small companies needing web design and development services. http://www.orchidproductions.com

June 1997-June 2000 - Producer, Human Code, Inc. Consumer Entertainment division. Fulltime Position,.
Responsibilities included software and game production, audio production, office management, and various office support functions. Worked on the following retail products: Mattel's Barbie Pet Rescue CD-ROM, Disney's Dinosaur Activity Center, Trivial Pursuit, Millennium edition, Trivial Pursuit Windows CE edition, Jump Start 6th Grade Adventures, Jump Start 2nd Grade Math. http://www.humancode.com


Related Production Experience:

Project Manager: TBA; PS3, production management, publishing at THQ. August 2006 - present.

Project Manager: TBA; PS3, production management, publishing at THQ. July 2006 - present.

Project Manager: TBA; Xbox 360, production management, publishing at THQ. September 2006 - present

Project Manager: Scooby-Doo! Who's Watching Who?; PSP/NDS, production management, original story concept creation, publishing at THQ. September 2005 - October 2006.

Associate Project Manager: Monster House; PS2/GC/NDS/GBA, production management, publishing at THQ. August 2005 - June 2006.

Producer/Executive Producer: Fairly OddParents, Breaking Da Rules PC, C++ game developed for THQ/Nickelodian. Designed to run on Win 98, ME, XP, and up. November 2002 - July 2003 (Design phase to Beta)

Producer/Executive Producer: IPAL Interactive Toys, Produced IPAL Driving Book series of products, guided creation of new IPAL branding and all other 2002 IPAL products. March 2002 - November 2002 (Design phase to Gold)

Producer: Spy Kids Mega Mission Zone CD-ROM, C++ game developed for Disney Interactive/Miramax Films. Designed to run on Win 98, ME, XP, and up Mac OS 8,9 X. January 2002 - August 2002 (Design phase to Gold)

Producer: Monsters, Inc. Scream Team Training CD-ROM, C++ game developed for Disney Interactive/Pixar. Designed to run on Win 98, ME, XP, and up Mac OS 8,9 X. January 2001 - September 2001 (Design phase to Gold)

Project Manager: AustinBUZZ.com, developed parts of the business model and managed the design, production and copy for the company's first web site, a JAVA based web application. http://www.austinbuzz.com July 2000 to November 2000. (Design phase to Launch)

Project Manager: Trinity Trucking Website, managed the design, production and copy for the company's first site: http://www.trinitytrucking.com/ July 2000 to November 2000

Project Manager: Trinity LPG Website, managed the design, production and copy for the company's first site: http://www.trinitylpg.com/ July 2000 to November 2000. (Design phase to Launch)

Producer: Barbie Pet Rescue CD-ROM, C++ title developed for Mattel Interactive. Designed to run on Win 95, 98, 2000 and up. June 1999 - June 2000 (Design phase to Gold)

Co-Producer: Design Phase, Disney Dinosaur Activity Center, C++ title developed for Disney Interactive. Designed to run on Win 95, 98, Mac OS8 and up. September 1999 -October 1999 (Design Phase)

Associate Producer: Trivial Pursuit, Millennium edition, C++ title developed for Hasbro Interactive. Designed to run on Win 95 and Win 98. January 1999 - June 1999 (Alpha2 to Gold and early localization)

Producer: Trivial Pursuit, Windows CE edition, C++ title developed for Hasbro Interactive. Designed to run on Palm and Handheld Win CE 2.0 devices. October 1998 - March 1999 (Design phase to Gold)

Associate Producer: Jump Start 6th Grade Adventures, C++ title developed for Knowledge Adventure. Designed to run on Win 95, Win 98, and Mac OS 7.x. November 1997 - September 1998 (Design phase to Gold)

Video Asset Production: Worth's' "PLUS" Marketing Demo, Sales tool developed for Worth Publishing marketing staff used to sell for secondary education. December 1997 - January 1998

Associate Producer/HTML Production trainer: Dell Workstation Intranet, HTML and Perl intranet site for Dell's internal workstation sales team. September 1997 - November 1997 (Production Phase)

Asset Manager/Assistant Produce/Audio production: Jump Start 2nd Grade Math, C++ title developed for Knowledge Adventure. Designed to run on Win 3.1, Win 95, and Mac OS 7.x. July 1997 - September 1997 (Alpha to Gold)


Product Recognition (awards)

Communication Arts - Barbie Pet Rescue, 2001 Interactive Design Annual 7

EMMA Gold, Entertainment/Family - Trivial Pursuit Millennium Edition, 1999 International EMMA awards

Gold Cindy, Consumer Games - Trivial Pursuit Millennium Edition, 1999 41st annual Cindy Competition

Nominee Educational Title (9-12) of the Year 2nd annual Interactive Achievement Awards - Jumpstart 6th Grade Adventures, May 13, 1999 Academy of Interactive Arts and Sciences

Nominee Educational Title (0-8) of the Year 1st annual Interactive Achievement Awards - Jumpstart 2nd Grade Math, 1998 Academy of Interactive Arts and Sciences

Silver Apple Award - National Geographic Geobee Challenge, May 1998 National Education Media Network.

EMMA, Education and Learning up to 11 years - Jumpstart 2nd Grade Math, 1998 International EMMA awards

Gold Cindy, K-12 - National Geographic Geobee Challenge, Spring 1998 40th annual Cindy Competition

Gold Cindy, Early Childhood Education - Jumpstart 2nd Grade Math, Spring 1998 40th annual Cindy Competition


Trade Association Memberships:

Academy of Interactive Arts and Sciences, active creative/ technical member since April 2001. http://www.interactive.org

HTML Writers Guild, member since October 1999. http://www.hwg.org